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Leti M. Vila
Leti M. Vila
Senior Character artist
Barcelona, Spain

Summary

I’m a character artist with +5 years of experience in a variety of styles, including PRB, stylized, and hand painting. Working with both direction and concept art teams to create unique, interesting, and believable characters, creatures, and heroes. I have experience working in animation rigging and also with scanned assets helping me to understand the requirements of the team and pipeline. I come from a unique background since I had the pleasure of working in mocap and teaching. I enjoy expanding my creative horizons and strive to continue my learning of software and techniques.

Skills

3D ModelingCharacter ModelingDigital SculptingProp ModelingTexturingHigh-poly ModelingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
RizomUV
RizomUV
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
R3DS ZWRAP
R3DS ZWRAP
Xgen
Xgen
FiberShop
FiberShop
3DCoat
3DCoat
xNormal
xNormal
MotionBuilder
MotionBuilder
Blender
Blender
Mixamo
Mixamo
3ds Max
3ds Max
Faceware
Faceware
Mudbox
Mudbox

Experience

  • Mid character artist at Digital Coalition
    Barlcelona, ES
    June 2024 - Present

  • 3d character artist at Smilegate Barcelona
    Barcelona
    August 2020 - April 2024

    3d character artist for a new IP in the new studio of Smilegate in Barcelona.

    My responsibilities are:

    - Establishing the character pipeline by working side by side with Art Director,

    Animation and Tech team.

    - Fast iterations of characters to help the team visualize the gameplay.

    - Pushing the tech boundaries for characters, researching Metahuman and the new

    skeleton system using Pose Driver and RBFs, to create complex helper joint deformation systems in Maya and UE5, and developing characters with those features.

    - Establish the character pipeline for large creatures, with their workflow to

    achieve all high detail possible in U5 without compromising performance.

    - Develop high-quality characters with those workflows.

  • 3d artist at The Breach Studios
    Barcelona, Spain
    December 2018 - December 2019

    My job in The Harvest was doing research about the character's visual style and firsts iterations on character alpha (not seen) Also as a environment artist, I worked closely with the lead artist and the concepts artists on the first and biggest environement landmark of The harvest, the temple.

  • 3d artist/ mocap tecnician at Mocap Barcelona
    Arenys de Mar, Spain
    December 2013 - December 2018

    3d contents for virtual worlds, in high and low poly. Mostly, high detailed character clothing, and 3d character parts.

    Mocap technician for full body captures including facial animations. Clients such as Crowd of Monsters, Dark curry, Glassworks, Usert38 and Tigrelab.