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Red Queen - Texture wip

Unreal close up

Test with metahuman face room animation

Test xgen eyebrows and lashes

Testing metahuman facial rigg

Unreal tests

Xgen guidelines

Xgen guidelines

Haircard layers

Haircard layers

Haircard wireframe

Haircard wireframe

Red Queen - Texture wip

Project Update: Lilith the Red Queen

This is a work-in-progress look at Lilith the Red Queen, based on the concept of Miguel Iglesias, featuring a few renders created in Unreal and Marmoset using the current texture pass. While several elements are still in development (the swords, cape, and torn fabric details), the main body textures and grooming are largely complete. I'm particularly pleased with how the face has come together. The metahuman rigging, complete with custom face, grooming, and textures (and the sculpted scar), works flawlessly. I love how the eye shader even allows for a cloudy eye, as in the concept. I can see how, finally, her personality and story are unfolding. Final renders will be done in Unreal Engine, but these early passes allowed me to explore the materials and overall mood.

https://www.artstation.com/artwork/zD3L0w